Software studio  ·  EU  ·  Remote

We build software
that has to keep
working after we
hand it over.

Most of what we do is unglamorous. Scoping the thing properly before anyone writes code. Choosing boring technology that will still be maintained in three years. Shipping in small pieces you can actually look at. And staying around long enough to fix the parts we got wrong.

SaaS·AI systems·Web applications·MVP engineering

Est. 2024

A small software studio. We work with founders and teams who have a clear problem and need someone to actually build the solution — and to still be reachable when something breaks at an inconvenient hour.

Accepting projects
EU  ·  Remote
At a glance
Team
Small and senior. You talk to the people writing the code.
Based
EU, remote. Mostly CET hours, flexible for overlap.
Typical project
Four to twelve weeks, start to production.
Capacity
Two or three projects at a time. That's the honest limit.
Capabilities

What we actually do.

We're generalists with real depth in a few areas. If your problem needs a specialist we don't have, we'll tell you that in the first conversation rather than learning on your budget.

Before you email

A few honest notes.

  1. 01

    We're small, so we turn down more work than we take on. If the timing doesn't line up we'll say so within a couple of days, and point you somewhere else if we can.

  2. 02

    We're not the cheapest option and we're not trying to be. We're also not the most expensive. If budget is the main constraint, tell us early and we'll tell you honestly whether it's workable.

  3. 03

    Estimates are estimates. We'd rather give you a range we can actually hold to than a single confident number that quietly doubles halfway through.

  4. 04

    If we think the thing shouldn't be built the way you're describing it, we'll say so before we start — not after you've paid for three weeks of it.

If none of that puts you off, the next step is just an email. Tell us what you're building

Engineering Process

How a project runs.

01
Discovery & Definition

A week or two of questions. We write down what's in scope, what explicitly isn't, and what we're still unsure about — that last list matters more than people expect.

// Technical spec + scoped requirements
02
System Architecture

Data model, services, infrastructure. Settled on paper first, because these are the decisions that are cheap now and expensive to unwind in month four.

// Architecture doc, ERD, infra diagram
03
Implementation

Small increments on staging that you can click through every week. No long silence followed by a big reveal — those tend to reveal a misunderstanding from week one.

// Tested, deployed increments on staging
04
Deployment & Hardening

Monitoring, backups, error tracking and a written runbook, so your team isn't permanently dependent on us to keep the thing alive.

// Live production system + runbook
05
Scaling & Optimization

Once it's live and under real load, we measure and fix what actually turned out to be slow — which is rarely the part anyone predicted.

// Performance benchmarks + report
Contact

Tell us what
you're building.

A few paragraphs is plenty: what the product is, who it's for, roughly when you need it, and what kind of budget range you're working with. We read everything and reply within two working days — including when the answer is no.

hello@vorteks.studio
No newsletter, no follow-up sequence. Just a reply.
Studio Philosophy

How we think about the work.

None of this is original. It's just what we keep coming back to after projects that went well and projects that didn't.

01

Simple systems scale.

Complicated ones fail in ways nobody predicted, usually on a weekend, usually in the one component everyone assumed was fine.

02

A demo is not a system.

Both are useful, and they cost very different amounts. We try to be clear about which one we're showing you at any given point.

03

Most ideas are fine.

The difference is almost never the idea. It's whether it gets built, shipped, and put in front of someone who will actually use it.

04

Early decisions cost the least.

Architecture chosen in week one is cheap. The same choice revisited in month six is a rewrite. It's the one thing we're stubborn about.

Our Products

Software we're building.

Alongside client work we build our own products. They're in different states — some usable day to day, some still rough — and working on them is how we stay honest about how long things actually take.

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The terminal, with a layer of sense on top.

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Natural language Computer control AI responses
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shai — zsh
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One inbox for everything you collect.

Links, memos, files and clips from every device end up in one place instead of scattered across four apps. It syncs to storage you own rather than ours, and the admin panel exists so you can actually sort through it later — which is the part most tools like this quietly skip.

Cross-device Own cloud All data types
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Minigame builder Lead capture Analytics
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🎮 Brand Quiz Challenge
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